Top-down 2D game map, Among Us inspired but original, only rectangular and square rooms, absolutely no rounded corners, no diagonal walls, clean 90-degree angles only. Futuristic space station interior, schematic style, clear layout. Flat colors, minimal shading, no textures, no gradients. Rectangular rooms connected by straight horizontal and vertical corridors. Rooms labeled with clean sans-serif font: Cafeteria, Admin, Storage, Electrical, MedBay, Reactor, Security, Upper Engine, Lower Engine. High contrast walls, consistent wall thickness. Empty floors (no furniture, no characters). Designed for gameplay, readable, modular, tile-friendly. See more