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Top-down realistic ancient battlefield map of a dry plain with a winding river, a small settlement, and troops.

Top-down realistic ancient battlefield map of a dry plain with a winding river, a small settlement, and troops.

Top-down realistic ancient battlefield map, 1000px tall and 2800px wide, designed for virtual tabletop use at high resolution. The terrain is a wide, dry, sun-baked plain in southern Italy during late summer. The ground texture should be a blend of dusty earth, compacted soil, and sparse yellow-brown vegetation, with subtle variations in color and density to avoid flatness. The northern edge of the map contains a gently winding river, representing the Aufidus. The river should run horizontally from the left side of the map toward the right, occupying roughly the top 15% of the canvas. The riverbanks should slope gradually, featuring narrow strips of gravel, reeds, and occasional patches of taller dry grass along the waterline. The river water should shift from shallow light-blue tones near the bank to deeper blue-green tones toward the center. South of the river, the landscape opens into a broad, flat plain with no trees, structures, or major obstructions. The plain should gradually transition from slightly greener grasslands near the river into dryer and dustier soil as it stretches toward the bottom of the map. Add subtle tire-track-like natural patterns, wind-carved dust streaks, and small rock scatter for realism, but keep the ground open and uncluttered. The western portion of the map should be slightly more level and open, emphasizing a stable, flat terrain. The eastern portion may include faint natural undulations — gentle low rises and dips — but nothing tall enough See more