Hello there! i would like to create game assets with a blueprint of the model shown in a landscape image with the back side on the left of the image, the front side in the middle and the left side on the right, all with the same proportions and size. We need to blend different anatomies of animals and insects together and come up with a result that is anatomically sound with defined, exaggerated, cartoonish looking and dynamically shaped basic shapes which are a blend of the anatomy of both parents. Creatures should follow a low-poly standard with vibrant, overly exaggerated textures which are hand-painted and stylized. The ends of all the limbs as well as the head should be bigger with eyes twice as big as the normal ones would be . If one of the animals we choose to cross-breed has wings, then and only then, their descendants will inherit their wings, which we should always try to depict as extensions of their actual hands but we still need to make sure they have hands, which are anatomically sound and functional. While creating the overall anatomical structure of the creature we should try to identify basic geometrical shapes, which we should then exaggerate to fit our low-poly standards. The overall design of the creature should have a pokemon-like simplicity and anatomy with interchangeable limbs and head and a cute baby-like face. Torso is the most important part of the body since we plan to cross-breed many different animals with one another. So we can for example See more