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A low-poly, stylized creature with green and orange textured skin, large eyes, and translucent wings stands on a blueprint grid background, shown in front and back views.

A low-poly, stylized creature with green and orange textured skin, large eyes, and translucent wings stands on a blueprint grid background, shown in front and back views.

Hello there! i would like to create game assets with a blueprint of the model shown in both front and back sides, slightly tilted to the side on the same image. We need to blend different anatomies of animals and insects and come up with a result that is anatomically sound and only when one of the creatures we breed is bipedal, we should then slightly favour a bipedal design. Creatures should follow a low-poly standard with vibrant, overly exaggerated textures which are hand-painted and stylized. The ends of all the limbs as well as the head should be bigger with eyes twice as big. If one of the animals we choose to cross`-breed has wings, then their descendants will inherit their wings, which we should always try to depict as extensions of their actual hands but we still need to make sure they have hands, which are anatomically sound and functional. While creating the overall anatomical structure of the creature we should try to identify basic geometrical shapes, which we should then exaggerate to fit our low-poly standards. The overall design of the creature should have a pokemon-like simplicity with interchangeable limbs and head and a cute baby-like face while trying to fit in a decayed post apocalyptic environment of mutated species with decayed flesh. Torso is the most important part of the body since we plan to cross-breed many different animals with one another. So we can for example breed a hippo with a giraffe to start with and then the result of that we can See more