Stylized Unreal Engine aerial view, twilight. Mid-sized coastal city (300k–400k inhabitants) built around a crescent-shaped bay fully open to the ocean. The camera is moderately close, not too high: clear view of buildings, port, shoreline, and streets, with cinematic lighting. In the bottom-left corner: a clearly visible industrial port, medium-sized, with cranes, docks, warehouses, and cargo ships — realistic scale for a city of this size, not oversized. The city curves around the bay forming a distinct crescent. Along the waterfront: a sandy urban beach and a circular park with a fountain and many trees, forming a green public space at the center. Architecture: mostly mid-rise buildings (5–15 floors), a few taller towers but no massive skyscraper cluster. Harmonious, slightly European-modern style. Warm evening lights in windows. Beyond the outer limit of the crescent city: dense forest covering hills and valleys, then several small villages scattered through the woods, spaced apart, visible as clusters of houses with small roads leading to them. Atmosphere: soft maritime haze, reflections on the bay water, subtle purples and blues of early evening. No text or labels. Balanced, natural, slightly stylized Unreal Engine look — not hyper-realistic. See more