“Create a detailed pixel art sprite sheet of a white, muscular 3D-style monster character. The character should have a humanoid but monstrous form with exaggerated anatomy—broad shoulders, clawed hands, and glowing eyes (white or pale blue). Its surface texture should resemble smooth marble or bone, with subtle shadows and highlights to give a pseudo-3D appearance, as if rendered under dramatic top-down lighting. The character must appear to be made of white stone or polished ivory, giving it an unsettling, statuesque presence. Include two animation sequences: Forward-walking animation: 6 sprites showing the character walking directly toward the viewer, using strong, grounded leg and arm motions. Add slight vertical bobbing for realism. Each frame should flow smoothly into the next, capturing natural monster movement with weight and menace. Side-walking animation (right-facing): 6 sprites showing the same character walking right (profile view), maintaining the same style and visual consistency. The stride should look deliberate and powerful, with arm and leg motion, plus subtle torso twist for depth. Use a consistent 8-bit/16-bit pixel art style, but with modern sprite shading techniques to emphasize form and lighting. Keep the background transparent for easy game integration. See more