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An inactive stone statue next to an awakened stone golem with glowing red cracks and purple energy, in a game art style.

An inactive stone statue next to an awakened stone golem with glowing red cracks and purple energy, in a game art style.

Game asset, low-poly semi-boss enemy, around 6000–8000 faces. A corrupted Shigandang stone guardian with two states: Inactive Statue State: looks like an ancient humanoid stone statue, rigid and motionless, carved from massive stone blocks. Texture shows weathered stone, chipped edges, moss patches, cracks, and faint engraved runes that are dim and barely glowing. Appears like part of the environment, dormant and static. Active Unfolded State: the statue awakens and unfolds into a humanoid stone guardian. Cracks across its body glow with corrupted red and purple energy. Its face becomes fierce and demonic, eyes glowing bright. Massive stone fists for combat, heavy and intimidating body, movements feel like stone grinding against stone. Engraved runes and fissures glow strongly with corrupted energy, faint sparks and light leaking from cracks. Style: dark fantasy sci-fi, low-poly game-ready mesh, clean topology, PBR materials, optimized for Unity/Unreal. Textures appear old and battle-worn, with scratches, scorch marks, and corrupted glowing energy. The inactive form looks like a statue, the active form looks like a corrupted stone golem ready for battle. See more