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Stylized board game design for 'Balancing Act', featuring a map of Canada, trackers, tokens, and dice.

Stylized board game design for 'Balancing Act', featuring a map of Canada, trackers, tokens, and dice.

Make me a game board for this social studies game: Game Title: "Balancing Act: Rights vs. Restrictions" Game Overview: A game where players navigate government decisions during a crisis, balancing public safety with individual rights. Players make choices related to invoking emergency powers, dealing with public dissent, and ensuring legal accountability. Game Objective: To achieve the highest "Public Trust" score by effectively managing the crisis while upholding key principles of a liberal society. Components: * Game board: A map of Canada divided into provinces/territories. * Player tokens: Representing different political leaders or roles (e.g., Premier, Justice Minister). * "Crisis" cards: Presenting various scenarios (pandemics, natural disasters, civil unrest). * "Action" cards: Options for responding to crises (invoke acts, negotiate with protestors, etc.). * "Public Opinion" tracker: A score reflecting public approval of player actions. * "Rights" tracker: A score reflecting the protection of individual rights. * "Resources" tokens: Representing budget, public support, and legal authority. * Dice: For determining the outcome of certain actions. * Rulebook: Explaining gameplay, card details, and scoring. Gameplay: 1. Setup: Players choose roles, receive starting resources, and place their tokens on the board. 2. Crisis Phase: A "Crisis" card is drawn, presenting a challenge that requires a response. 3. Action Phase: Players take turns playing "Action" cards, spending See more