craiyon logo

An isometric battle map of a dark, ruined dungeon chamber with a rune-carved door, an injured figure kneeling in a pool of blood, and scattered debris.

An isometric battle map of a dark, ruined dungeon chamber with a rune-carved door, an injured figure kneeling in a pool of blood, and scattered debris.

Battle map style, satellite view Room Three: Blocked-Off Passage Inspired by Uldaman’s Dig One, the Blocked-Off Passage marks the sealed entrance to Krag’Morad’s depths, a rubble-choked chamber where the Seeker of The Original Heart made their last stand. The massive rune-carved gate, etched with Moradin’s hammer, is barricaded with shattered stone and broken Seeker tools, claw marks scarring its surface. Dust swirls in the torchlight, mingling with the foul Grotkin stench, as chittering echoes from hidden burrows. Thargrim Stonewhisker kneels by a bloodied Seeker corpse, muttering, “They fought here, but somethin’ drove these Grotkin wild. We need answers—clear the way!” Description: Location: Inside Krag’Morad’s main entrance, just beyond Room Two’s gate, a 30 ft. wide, 50 ft. long chamber leading to the sealed gate (connects to deeper areas, e.g., Hall of Dwarves). The first interior room, marking the transition from Seeker-controlled exterior to Grotkin-infested depths. Size: 30x50 ft. combat area, with a 15 ft. wide barricaded gate (Hardness 8, HP 60, Str DC 15 to break, Disable Device DC 20 to clear). Rubble piles (difficult terrain, DC 12 Acrobatics) cover 20 ft. near the gate. Three 5 ft. wide Grotkin burrows (Climb DC 10, 20 ft. deep) line the east and west walls (two east, one west). Atmosphere: Claustrophobic and ominous, with dim light (Seeker torches, 20 ft. radius) and heavy dust (Fort DC 10 or -2 Perception, 1 minute). Grotkin claw marks and Seeker bloodstains See more