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An ancient-looking circular medallion with four quadrants depicting an alignment chart. The quadrants feature an angelic figure (Good), a demonic figure (Evil), a crowned king (Order), and a wild barbarian (Chaos), all in a relief sculpture style.

An ancient-looking circular medallion with four quadrants depicting an alignment chart. The quadrants feature an angelic figure (Good), a demonic figure (Evil), a crowned king (Order), and a wild barbarian (Chaos), all in a relief sculpture style.

Create a circular four-quadrant alignment chart for a video game interface. The chart is divided by a vertical axis (Good vs Evil) and a horizontal axis (Order vs Chaos). Each quadrant must have a visible name written in a primitive, ancient-looking script style. Use symbolic figures in each quadrant: – Good should be represented by an angelic figure (ancient, not modern). – Evil by a demonic figure (raw, primal). – Order by a crowned king or priest-king. – Chaos by a wild, prehistoric barbarian. The overall style must combine ancient Jewish art (scrollwork, tribal geometry, early religious motifs) with Mesopotamian aesthetics (cuneiform symbols, carved stone, clay texture). The chart should resemble a sacred artifact or ritual wheel, with earthy colors, worn edges, and no modern elements. Design it to be readable and functional as a game UI element. See more