A full-color Dungeons & Dragons hex map in a 15x15 flat-top hex grid (225 hexes), viewed from a top-down / birdâs-eye perspective, with strong, clearly visible hex borders. The map is wild and uninhabited overall, designed for a dungeon master, with minimalist icons and clean readability. Central hex: a single, slightly worn-down settlement contained entirely within one hex, split by a river running directly through it, with a small bridge. The town looks modest and weathered, not bustling. Settlements: Four additional small settlements, each fully contained within one hex and scattered naturally across the map. Two larger settlements, each spanning exactly two adjacent hexes, placed farther away from the center. Settlement visuals reflect their biomes: stilted wooden huts in swamps, stone buildings near mountains, wooden jungle structures, desert dwellings, coastal port structures. All settlements have access to rivers, tributaries, or coastline. Terrain & biomes distributed across the map: A mountain range in the north with passable gaps and one clear valley A cold, snowy tundra region beyond the northern mountains Multiple forests with varied tree styles A dense jungle region A sand/desert biome A swamp/marshland area A lake spanning 3â4 hexes A coastal beach and small port along one edge of the map Water features: Multiple rivers and branching tributaries flowing naturally across the map Rivers connect biomes and settlements realistically Points of interest (each See more