Horror videogame titled, "The Long Walk Down". Players are meant to have a constant sense of being watched or stalked. A crucial element is the fear of the unknown, as the nature of the threat remains ambiguous – it could be a person, ghost, monster, or creature. The gameplay aims to make the player feel tense and paranoid. Players are forced to move forward into the town, reinforcing a feeling of "No escape". The game is designed so that even daylight is not intended to feel safe, with a looming threat present regardless of the time. Gameplay mechanics include limited resources, such as flashlights requiring batteries for recharging. It starts at the top of a hill where the player runs out of gas and must take the long walk down a forested road into town. See more