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An isometric pixel art sprite of a traditional Japanese house with a dark tiled roof, multiple balconies, wooden sliding doors, and red lanterns. A utility pole stands to the left.

An isometric pixel art sprite of a traditional Japanese house with a dark tiled roof, multiple balconies, wooden sliding doors, and red lanterns. A utility pole stands to the left.

Pixel art sprite of a small Japanese house in true isometric perspective (2:1 pixel ratio), sized to fit one OpenTTD part-tile. Style: Retro simulation game sprite (1990s PC/SNES aesthetic). Strict pixel art only — no gradients, no anti-aliasing, no soft shading. Every pixel should be crisp and deliberate. Palette: 256-color DOS-style palette (limited retro colors, flat shading). Lighting: Sunlight from the top-right, consistent with classic isometric pixel art games. Design: Traditional or modern Japanese house — tiled or gabled roof, sliding doors, compact urban footprint. Can include subtle details like balconies, small gardens, fences, or AC units. Scale: Building base fits within 32×32 pixels (part of a 64×64 tile), with 1–2 floors, each floor ~6–7 visible pixels tall. Background: Transparent. Output: Single sprite at native resolution, no scaling or smoothing. See more