Isometric pixel art sprite of a modern Japanese office building for a retro simulation game. • Style: Strict pixel art only (no anti-aliasing, no gradients, no smooth shading). Use only flat colors and crisp single-pixel lines. • Perspective: True isometric 2:1 pixel ratio, consistent with video game city-building sprites. • Scale: Low-resolution (around 64×64px per building), with 6–7 pixels per floor, total height about 8–10 floors. • Palette: Limited 256-color retro palette (like DOS/early PC games). • Lighting: From the top-right, consistent with simulation game conventions. • Architecture: Contemporary (post-2000) Japanese urban office design, with glass curtain walls, modern façades, mixed-use lower floors, subtle Japanese signage, rooftop equipment. • Output: Transparent background, single sprite, clean and sharp. See more