Stylized isometric game asset showing three progression levels of a medieval blacksmith building (14–16th century) in a single image. Each level is a separate, standalone building icon, arranged horizontally from left to right: Level 1: A simple open-air blacksmith workshop. Wooden posts, small stone forge with visible orange glow, anvil, minimal barrels. No walls. Very basic construction. Level 2: A compact enclosed blacksmith house. Stone lower walls, wooden beams, simple wooden or thatched roof, one chimney, small covered forge extension. Slightly more tools and barrels, but still minimal. Level 3: A larger, advanced blacksmith building. Two-story structure, timber-frame upper floor, stone base, larger roof, prominent chimney, expanded forge area. More solid and developed, but still clean and readable. Style requirements: – Stylized isometric game asset – Medieval (14–16th century) – Simple, clean geometry – Low detail, semi-flat shading – Soft shadows – Limited, muted color palette – Readable materials: wood, stone, plaster, thatch – Consistent lighting from top-left – Isometric projection, orthographic (no perspective distortion) Composition: – Three buildings only (Level 1, Level 2, Level 3) – Even spacing, equal scale progression – Centered composition – Isolated objects – Transparent or pure black background – UI-friendly game icon style DO NOT include: – Photorealism – PBR materials – Cinematic or dramatic lighting – High-frequency textures or noise – Dirt overlays See more