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Dark, overgrown greenhouse interior with wooden tables, potted plants, twisting vines, and glowing lanterns, in PSX game style.

Dark, overgrown greenhouse interior with wooden tables, potted plants, twisting vines, and glowing lanterns, in PSX game style.

A dark, overgrown, and mystical greenhouse interior designed in the PSX horror/fantasy game style. The greenhouse is densely packed with twisting vines, thick clusters of plants, and overgrown foliage that spills over wooden potting tables and onto the cracked stone floor. Moss and roots creep up the iron-framed, fogged glass walls, partially obscuring the outside world. The scene is dimly lit, almost entirely by weak, warm lanterns and small patches of pale moonlight seeping through broken glass panels. Heavy volumetric fog sits low on the ground, light rays appear soft and hazy, and the air feels warm and still. Despite its darkness, the room has a cosy, enclosed, magical feeling, like a secret refuge hidden from the world. The camera is close to the ground, slightly angled upward through the foliage, giving a sense of being surrounded and enclosed. Textures are low resolution with warping, geometry is low-poly, dithering is used on shadows and fog, and vertex jitter creates a nostalgic PS1 feel. Style modifiers: “PSX graphics, low-poly 3D, texture warping, affine mapping, dithering, vertex jitter” “overgrown greenhouse, dense foliage, vines, mossy glass walls” “warm, cosy light in a dark space, dim lantern glow, volumetric fog” “late 1990s PlayStation horror-fantasy aesthetic, cinematic angle, enclosed atmosphere” “secret magical refuge, unsettling but comforting, moody lighting See more