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Top-down isometric pixel art of a glowing enchanted forest with winding dirt paths, rune stones, and mushrooms.

Top-down isometric pixel art of a glowing enchanted forest with winding dirt paths, rune stones, and mushrooms.

Top-down slightly isometric 2D pixel art room/arena map tile set in a dreamlike enchanted forest. The playable interior is a mossy forest floor with winding dirt paths, soft mist, scattered glowing mushrooms, tiny rune stones, ferns, fallen leaves, and floating bioluminescent motes (subtle sparkles). Color palette feels “dream”: deep forest greens with teal/cyan glow accents and faint violet highlights; soft moonlit lighting, gentle dithering, crisp readable silhouettes, clean pixel edges, game-ready. CRITICAL SEAMLESS BORDER REQUIREMENT: all four edges of the room are continuous dense tree-wall canopy (trunks + roots + bushes + shadow mass) designed to tile seamlessly with adjacent rooms; no gaps, no cut-off trees, no obvious edge framing, and no unique landmark on any border. Border tree shapes should be varied but repeatable so rooms connect invisibly when placed next to each other; foliage and shadows must align across edges. Interior stays more open for navigation; border stays thick and impassable-looking. Keep the composition readable for gameplay (clear walkable ground vs dense forest wall), consistent perspective and lighting, seamless edges on all sides, no characters, no text, no UI. See more