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A blue-skinned, horned devil with glowing red eyes and a menacing grin stands in a dark, murky swamp, holding two glowing red, curved swords.

A blue-skinned, horned devil with glowing red eyes and a menacing grin stands in a dark, murky swamp, holding two glowing red, curved swords.

create this monster: Custom Devil: Malferax, the Drowned Brand CR 2 Elite Assassin-Devil, created for this encounter Malferax, the Drowned Brand Medium Fiend (Devil), Lawful Evil AC 15 | HP 55 (10d8+10) | Speed 30 ft., swim 60 ft., fly 30 ft. (hover) STR 14 | DEX 16 | CON 13 | INT 10 | WIS 12 | CHA 15 Damage Resistances: Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from nonmagical weapons Damage Immunities: Poison Condition Immunities: Poisoned Senses: Darkvision 120 ft., Passive Perception 11 Languages: Infernal, telepathy 120 ft. TRAITS: Amphibious Assassin. Malferax can breathe air and water. While in fog, water, or darkness, he has advantage on Stealth checks and attack rolls against surprised or unaware creatures. Stalker’s Veil. Malferax is under the effects of Greater Invisibility until he attacks or takes damage. If dispelled, he can reactivate it as a bonus action once per short rest. Blood Brand Synergy. Any creature with an infernal brand (like the PCs) within 100 feet takes 2d6 psychic damage the first time they come within range each day. While branded creatures are within 30 feet, Malferax’s melee attacks deal +2 damage. Hellish Death. When Malferax dies, his body ignites in a burst of flame and sulfur. All creatures within 10 ft. must make a DC 13 Dex save or take 2d6 fire damage, half on success. His remains vanish into a swirl of brimstone and smoke. ACTIONS: Multiattack. Malferax makes two attacks with his Branded Blades. Branded Blades. Melee See more