A 2D digital illustration inspired by the game Among Us, with a split path inside the game environment. One path is dark and cluttered, filled with everyday student life objects: messy bed, scattered papers, an old phone, low light, and a stressful atmosphere. The other path is bright and inspiring, with a plane flying overhead, national flags, medicine, practical training tools, and academic symbols floating in the air. The character is standing at the intersection, hesitating which path to choose. The overall scene is metaphorical, showing the contrast between routine and ambition. Soft lighting, high detail, square composition (1:1 aspect ratio), game-like style. See more