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A split view: a lush fantasy jungle valley with ruins and river, and a desolate, rainy post-apocalyptic city with damaged buildings.

A split view: a lush fantasy jungle valley with ruins and river, and a desolate, rainy post-apocalyptic city with damaged buildings.

erdant Hollow Visual: Overgrown jungle valley with massive roots, hanging vines, stone ruins half-swallowed by foliage. Landmarks: Ancient stone circle, river crossing via stepping stones, treehouse ruins connected by rope bridges. Layout & flow: Dense undergrowth corridors with river splitting map into sectors; canopy paths allow flank routes. Lighting/Palette: Lush greens, dappled sunlight through leaves, misty humid atmosphere. Dynamic elements: Moving wildlife (herds that can mask player movement), vines that can be cut to open shortcuts. Vantage points: Canopy platforms, ruined temple roof, giant fig root arches. Visual: Collapsed skyscrapers, rusted cars half-buried in ash, twisted metal and neon shards. Landmarks: Burned-out subway entrance, toppled billboard plaza, a half-submerged monorail. Layout & flow: Cramped alley networks with occasional open plazas; multiple rooftop routes for verticality. Lighting/Palette: Ashen greys, toxic greens, intermittent neon glows — dusk/smoggy light. Dynamic elements: Destructible cover (crumbling walls), intermittent acid rain patches that damage and reduce visibility. Vantage points: Rooftop HVAC clusters, billboard scaffolds, the toppled monorail spine. See more