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A dystopian, foggy cityscape made of giant, weathered, sepia-toned LEGO-like blocks under a matte brown sky.

A dystopian, foggy cityscape made of giant, weathered, sepia-toned LEGO-like blocks under a matte brown sky.

Nice — below is an exhaustive, technical, buildable map of the entire image: object-by-object, layer-by-layer, with a consistent coordinate system, approximate sizes, orientations, textures, occlusion order, and how each piece sits relative to everything else. Treat these as precise working instructions you could drop into a 3D scene or follow to place physical pieces. Coordinate system & conventions Image plane: normalized coordinates with origin at the image center. X runs left → right, range −1.00 … +1.00. Y runs bottom → top, range −1.00 … +1.00. Z is depth away from the camera (use positive Z for “into the scene”). Sizes are given in normalized image units: width (Wnorm) and height (Hnorm) where 1.0 = full image width/height. To convert pixel width px to normalized width: Wnorm = 2 * px / image_width. (Same for height using image_height.) Camera: low-angle, slightly pitched up. Approximate camera parameters to reproduce the feel: focal length moderate (50 mm equivalent), pitch ~15–25° up from horizontal, camera slightly below center of scene, vertical field of view moderate. Use a perspective camera (not orthographic) so foreground blocks appear larger. Global mood, materials and lighting Sky: flat, matte brown; no visible sun — creates low-contrast ambient light. Terrain surfaces (the blocky masses): matte diffuse, textured with a repeating “studded / LEGO-like” pattern (small circular studs). Colors are muted browns and grays; contrast is low. Use a bumped normal map See more