PREREQUISITE: Use the uploaded uniform reference [UNIFORM_REF] for uniform mapping only — scrub or cover any visible flags, logos, patches, or emblems from that reference. ACTION: Generate a full scene FROM SCRATCH with these exact requirements: GENERAL: - Ultra-photorealistic, print-ready image, 6000×8000 px, 300 dpi, CMYK-safe. - Scene: modern, bright digital shooting-simulator hall with subtle blue/purple neon accents, cinematic lighting. SHOOTER: - Adult male shooter, face blurred/unrecognizable. - Wearing Meta Quest VR headset perfectly fitted on eyes (no gaps). No helmet, no camera equipment. - Pose: ~60° rotated left (three-quarter torso view), torso & shoulders visible. **Adjust the shooter's head so it is coaxial with the rifle barrel** — headset sightline and barrel line exactly aligned. - Hands: Shooter DOES NOT hold the magazine; one or both hands hold the lower garment (lower part of uniform). Natural, stable shooting stance; finger placement on trigger anatomically correct. UNIFORM: - Map the uniform exactly from [UNIFORM_REF]: fabric pattern, texture, color palette, folds, seams, stitching realistically mapped onto clothing. Remove/obscure any logos, patches, emblems, or national insignia from the reference. WEAPON: - AK-47–style training rifle with hyper-detailed wood and metal materials. - Stock: solid wooden stock with realistic wood grain and natural reflections. - Magazine: metallic material and color, matching rifle metal (no plastic coloring). - Laser See more