An image of Arrakeen, from the "Dune" fictional universe by Frank Herbert. In composition, the purpose of the art is a board game card, so clarity is key. You are generating art only, not card layout or design. See the following stylistic instructions: Create an image in a stylized, 2D digital painting style, reminiscent of concept art for an animated show or a video game. Key characteristics of the style: Color Palette: Use a limited and harmonious, warm color palette. The background should feature soft gradients of orange, peach, and yellow. The landscape and main subjects should use desaturated earth tones, like charcoal grey, reddish-browns, and deep ochres. Shading and Form: Forms are defined by clear, distinct planes of color rather than smooth, photorealistic blending. The shapes are somewhat simplified and blocky, with a slightly geometric feel. Use visible, painterly brushstrokes to create texture and define the contours of objects. Lighting: The lighting should be atmospheric and soft, with a clear light source (like a glowing sky) that casts broad highlights and deep, simplified shadows. Avoid harsh, sharp-edged shadows. Detail and Linework: Do not use black outlines. Edges are defined by the contrast between adjacent color blocks. The level of detail is minimal, focusing on the overall shape and silhouette rather than fine textures. The style is clean and readable. Overall Mood: The aesthetic should feel epic, vast, and slightly desolate or primordial. See more