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Isometric low-poly 3D game scene with blocky characters, houses, trees, and clouds.

Isometric low-poly 3D game scene with blocky characters, houses, trees, and clouds.

Create a 3D game scene inspired by classic SNES-era visuals, blending nostalgic 16-bit color palettes with low-poly polygonal models. The style should evoke early 3D gaming but retain the charm and simplicity of SNES graphics. Scene rendered in low-polygon 3D with flat shading (no smooth gradients or realistic lighting). Use simple geometric shapes for all objects and characters — triangles, quads — with clear polygon edges visible. Bright, saturated colors typical of SNES games (like rich greens, reds, blues, yellows). Characters and environment reminiscent of SNES RPGs or adventure games, but modeled in 3D with a blocky, angular look. Camera perspective can be isometric or slightly angled to highlight the 3D forms. Include polygonal trees, houses, and a hero or NPC character with simple facial features and blocky limbs. No complex textures, just solid color fills and flat shading to emphasize the polygonal facets. Background can have a simple sky or pixelated clouds to maintain the retro vibe. See more