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Baseball player with number 16 sliding headfirst into base, motion blur effect.

Baseball player with number 16 sliding headfirst into base, motion blur effect.

Generate a hyper realistic image. Subject. A baseball player intensely sliding into second base, lying flat on their belly with their hands extended forward reaching for the bag while their feet and legs point backwards. Our athlete is wearing a white jersey with the number 16 engraved in blue on the back. White pants, blue undershirt, and a blue helmet compliments the jersey colour way and produces a cohesive outfit. White cleats as the final touch. Wrinkles in the jersey should be visible to illustrate the speed and agile move they are performing. The textures within the outfit should be refined and precise, with details like the reflective helmet and slightly imperfect jersey stitching to create a more realistic environment. Camera. The camera should be above the player pointing downwards. A top down angle. A low shutter speed like 1/10 will be used to create natural motion blur as the players body drags across the screen. This aspect is crucial. The oranges and blues should be rich. The athletes entire body should be visible within our scene. Environment. The surface will include the standard orange dirt with small particles flying in the air due to the sliding motion of our athlete. Drag lines should be visible behind the player as he slides across the ground. Lighting. Top down lighting illuminating the entire scene. Harsh shadows should be in effect See more