Create a pixel art battle background in the exact visual style of Toby Fox’s Undertale, meant to be used in a fight scene. Depict the Judgment Hall—the iconic hallway where Sans confronts the player—but render the entire environment strictly in black and white (grayscale only, no colors). The scene must be empty of all characters. Design the background to include the recognizable architectural elements: long symmetrical hall with tall gothic archways on both sides, slender vertical pillars, and patterned floor tiles leading toward the back wall. At the far end of the hall, add the familiar tall double doors with a faint Delta Rune insignia outlined on them. Use pixel shading and dithering to subtly indicate lighting from above, casting long shadows to enhance depth and atmosphere. Make the structure appear slightly more ornate or fancy than the in-game version—add small stylized embellishments to the pillars and archways to make them elegant, yet still minimalistic enough to feel like part of Undertale’s world. Preserve the clean, sharp outlines and lo-fi pixel density used in the game. Leave ample space in the foreground for a monster sprite to potentially stand, and avoid any objects or characters. The entire composition should look like it was pulled directly from the game and be ready to use as a battle backdrop. Moody, iconic, and unmistakably Judgment Hall. See more