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Cartoonish, blocky soldiers besiege a multi-tiered castle on a strategic game battlefield.

Cartoonish, blocky soldiers besiege a multi-tiered castle on a strategic game battlefield.

A wide long-shot scene of a strategic game battlefield featuring a massive, puzzle-like wall enclosing a large, three-tiered castle. The castle and wall are made of colorful, interlocking cubic blocks of varying sizes — some short and chubby cubes, some tall and slender — creating an irregular but harmonious cubic structure. On the castle walls stand numerous cube-shaped Trojan soldiers, each wearing detailed ancient battle helmets and armor with cartoonish exaggeration. Their shapes vary in size and proportions to add diversity. Commanders and knights are distinguished by vibrant, flowing cartoon-style capes that drag on the ground behind them. They carry oversized, stylized cartoon swords and weapons with exaggerated features for a humorous effect. Surrounding the castle is an army of Greek cube soldiers, similarly detailed, wearing golden and dull blue armor with the same cubic and cartoon aesthetic. The overall color palette is muted and dark-themed, with desaturated tones to create a moody atmosphere. The Trojans use dusty white and faded red colors, while the Greeks have golden and dull blue shades. The scene should have a balanced composition with dynamic poses that convey readiness for battle, but maintaining a playful, lighthearted, and slightly humorous tone. The art style is vibrant yet restrained, combining 3D blocky cubic forms with cartoonish details and a fantasy setting. No sharp or overly bright colors; colors are soft and blended to keep the dark, immersive See more