Create a pixel art background in the exact visual style of Undertale, meant to be used as a monster battle background. Depict the Judgment Hall, but draw it entirely in pure black and pure white only — absolutely no gray or color tones. Use the same stark black-and-white style as Undertale overworld sprites and battle scenes, with pure white highlights and pure black shadows or backgrounds. The result should be bold, high-contrast, and game-accurate. Design the hall with a long, symmetrical corridor, tall vertical archways, and elegant columns lining each side. The floor should be flat and clean, with pure white checkerboard-style tiles and solid black shadows between them. At the back of the hallway, include the iconic double doors, simplified into a bold white outline on black. Above the doors or along the walls, incorporate the Delta Rune symbol — the same one found in the Ruins and on Toriel’s dress — rendered in white as a hanging banner or engraved icon, adding a ceremonial or sacred touch. Make the architecture slightly more ornate than in the original game — add stylized trim to the columns, subtle detailing in the arches, and symmetrical pixel patterns that reflect a grander, more important version of the Judgment Hall, but keep the design faithful to the Undertale aesthetic: minimalist, 8-bit styled, and emotionally cold yet regal. Leave the foreground empty and clean for placing a battle sprite — do not include any characters or objects. The final result must look See more