Top-down, hand-drawn tactical battle map for a Fallout tabletop RPG, depicting the Beriday Gulch crash site encounter from the Fallout 2d20 Quickstart adventure. The map is in 16:9 aspect ratio, high resolution, designed for VTT or print at 3840x2160. - The map is divided into clear, labeled zones for player movement: - On the far right (east), a “Wrecked Vertibird Zone” with a small, accurate top-down Fallout Vertibird (tilt-rotor, armored, FO4 style) crashed in a shallow trench running west to east. - To the west of the Vertibird, two rectangular zones: “West Inner” (Medium range) and “West Approach” (Long range, attackers start here). - North and south of these, two zones each: “North Flats” and “North Ridge” (Long to Vertibird, Medium to West Approach), “South Flats” and “South Ridge” (same). - Place two disabled, wrecked sentry bots: one in the Vertibird Zone, one in West Inner. - The terrain is a dusty, post-apocalyptic gulch with scattered boulders, debris, and difficult terrain. - Include subtle cover markers: heavy cover (3DC) at the Vertibird and sentry husks, moderate cover (2DC) as rocks/rubble. - No grid, but clear zone boundaries (dashed lines or subtle shading). - No GM annotations, just clean player-facing labels for each zone. - Muted wasteland palette, Fallout-inspired, cinematic lighting, no characters or tokens, only environment and wrecks. - Style: Fallout, hand-drawn, slightly weathered, immersive, suitable for use as a battlemap in a TTRPG. See more