Battlemap Generation Prompt Primary Subject & Style: Top-down battlemap for a Dungeons and Dragons game, fantasy style, digital painting. The scene is a respectable governor's estate, clean and well-maintained. Scene Composition & Key Elements: The entire area is enclosed by a 5-foot-high, elegant stone wall with a single wrought-iron gate at the front. Inside the walls, show the ground-floor footprint of a two-story stone manor. A clear cobblestone path leads from the gate to the manor's front door. The manor has a large bay window on the front facade. The grounds around the manor are covered in a perfectly manicured, lush green lawn. To one side of the manor, there is an elegant garden. The garden area contains several rose bushes, a small, ornate stone bench, and is bordered by the outer stone wall. Crucially, one section of the stone wall in the garden should look slightly older or have a visibly loose stone set into it. A clear, worn dirt or faint gravel path must trace a complete circuit around the exterior of the house, on top of the grass, representing the constant patrol route of a guard. Perspective & Grid: Strict top-down, orthogonal view. The map should have a subtle, faded square grid overlay suitable for TTRPG gameplay. The focus is on clarity and playability. Lighting & Atmosphere: Bright, daytime lighting. The colors should be vibrant but have a slightly sterile, unnaturally perfect quality. The atmosphere is one of profound, unsettling peace. No shadows See more