"Top-down fantasy world map, 60–70% the size of Earth. One large ocean with bays and inland seas. Two major continents: South Continent (Main): Eldarin (Light) in the northwest: plains and forests, central capital, mild climate. Kroveld (Dark) in the southeast: gloomy forests and mountains, capital on a ridge, secret cult headquarters. Fiery Wastes (Fire & Wind) in the south: vast desert, magical Fire Lake, windy plains, capital near lake. Conflict zones between Eldarin and Kroveld, suitable for intrigues and ambushes. Mountains: northern ridge, rivers originate here. Central lake “Heart of the World,” river flows south. Coastline irregular with two bays and small islands. North Continent: Valmorn (Water): mostly submerged, small land, capital on a large river. Mountain Kingdom (Earth): massive, mountains and highlands, home of legendary titanic golem. North: glaciers and mountains; center: conifer forests and lakes; south: plains for cities. Small Adventure Islands: Skull Island: desert/swamp, adventure location. Fire Spire: volcanic, lava flows, harpies and fire creatures. Green Pine: forested, empty, for future quests. Floating Continent: Mountain with a lake in clouds, aerial bridge to south continent. Neutral magical zone for trials and chaotic events. Cities and Roads: Cities as points connected by roads/trade routes. In Eldarin & Kroveld: cities near conflict zones. In Fiery Wastes & Mountain Kingdom: cities near key resources. In Valmorn: capital on major river, See more