Goal: Generate a medieval game-board scene that exactly matches the geometry of three polygons from a reference mask: • 1 blue trapezoid = the flat card board (must stay perfectly planar) • 2 green pads = deck resting areas (left and right) Do not move, warp, expand, erode, or alter any silhouette. This is pixel-perfect. Canvas & Export Final image size exactly 1913×1040 px (no crop, no padding, no rescale). Output format: PNG or lossless. Hard Geometry (treat as immutable masks / selections): The following polygons are absolute, non-negotiable HARD MASKS. Edges must pass exactly through these coordinates (snap to the nearest pixel). No dilation/erosion; no feathering across the boundary. BLUE BOARD polygon (clockwise: top-left → top-right → bottom-right → bottom-left): (534.677, 58.904) (1493.467, 60.320) (1418.135, 932.008) (459.345, 930.591) LEFT GREEN DECK pad (clockwise): (249.839, 29.355) (463.275, 75.801) (396.026, 277.659) (182.590, 231.213) RIGHT GREEN DECK pad (clockwise): (1513.925, 441.049) (1721.108, 442.187) (1830.141, 888.797) (1622.958, 887.659) Mask semantics Treat these polygons as exact selections: fill inside them with the requested materials and shading. The rest of the scene (outside these polygons) can be decorated, but must not intrude over or deform the silhouettes. Anti-aliasing along edges is allowed, but the geometric boundary must remain pixel-perfect (no 1-px creep). Art Direction – Medieval style (realistic-stylized, PBR-like) Blue board See more