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A 2D pixel art layout of a Minecraft character skin, showing an unfolded texture map for a figure with green eyes and brown clothing.

A 2D pixel art layout of a Minecraft character skin, showing an unfolded texture map for a figure with green eyes and brown clothing.

Create a 256x256 pixel image of a flat Minecraft Bedrock Edition skin texture in pixel art style. The layout must match the exact 128x128 Bedrock skin UV map, scaled up 2x so each original pixel becomes a 2x2 block. The image must look exactly like the 2D stretched Minecraft skin PNG used by Bedrock Edition, with all body parts placed in their correct UV positions and proportions. Do NOT draw a 3D character. Draw only the unfolded 2D texture map. Use the following layout zones (scaled to 256x256): HEAD INNER LAYER: - Top: (32, 0) to (48, 16) - Bottom: (48, 0) to (64, 16) - Left: (16, 16) to (32, 32) - Front: (32, 16) to (48, 32) - Right: (48, 16) to (64, 32) - Back: (64, 16) to (80, 32) HEAD OUTER LAYER (hat): - Top: (32, 32) to (48, 48) - Bottom: (48, 32) to (64, 48) - Left: (16, 48) to (32, 64) - Front: (32, 48) to (48, 64) - Right: (48, 48) to (64, 64) - Back: (64, 48) to (80, 64) TORSO INNER LAYER: - Top: (80, 0) to (96, 16) - Bottom: (96, 0) to (112, 16) - Left: (64, 16) to (80, 48) - Front: (80, 16) to (96, 48) - Right: (96, 16) to (112, 48) - Back: (112, 16) to (128, 48) TORSO OUTER LAYER: - Top: (80, 48) to (96, 64) - Bottom: (96, 48) to (112, 64) - Left: (64, 64) to (80, 96) - Front: (80, 64) to (96, 96) - Right: (96, 64) to (112, 96) - Back: (112, 64) to (128, 96) LEFT ARM INNER LAYER: - Top: (0, 0) to (16, 16) - Bottom: (16, 0) to (32, 16) - Left: (0, 16) to (16, 48) - Front: (16, 16) to (32, 48) - Right: (32, 16) to (48, 48) - Back: (48, 16) to (64, 48) LEFT ARM See more