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A colorful, isometric fantasy world map for a mobile game, divided into a 3x2 grid, showing deserts, forests, rivers, and various ancient structures with a central lake and bridge.

A colorful, isometric fantasy world map for a mobile game, divided into a 3x2 grid, showing deserts, forests, rivers, and various ancient structures with a central lake and bridge.

4K square fantasy world map, designed specifically for Unity mobile game integration, top-down / slightly isometric view, clean and readable terrain. Arid mega-region as the main biome, structured to function as 6 portrait mobile screens (3x2 grid) inside one square world map. Each area must feel distinct while remaining visually cohesive. Use small-scale environmental assets (ruins, rocks, statues, towers, shrines) to allow zooming, panning, and overlay of gameplay elements. Include 7–8 clearly readable sub-regions, separated naturally by terrain, elevation, ruins, or ground texture variation: cracked desert plains rocky canyon zone ancient ruins district dry river + oasis zone cursed stone formations abandoned fortress area forgotten temples zone mystical landmark region Place a large central lake used as a natural progression hub, with a small island in the center. The island contains an ancient ritual structure, connected by a single epic stone bridge (fantasy MMO / WoW-inspired design). Add natural choke points and open areas suitable for: zone control conquest mechanics encounters placement events spawning Corners and edges of the map must contain strong points of interest to encourage exploration and progression. No characters, no UI, no icons, no paths, no markers. The image must work as a pure background world map ready for Unity overlays. Consistent scale, clean silhouettes, strong contrast, readable shapes even at mobile zoom levels. Hand-painted fantasy style, See more