Close-up head-and-shoulders portrait of a shattered-glass angel in high-fantasy Dungeons & Dragons style — boss-monster, last stand. The figure is dramatically broken apart: large jagged shards and smaller fragments float slightly separated from one another, as if the body is fracturing mid-collapse. The only things holding her together are streams and veins of intense warm light (golden/amber) that bridge gaps between shards; where the light touches the glass it glows and refracts. Make every shard clearly glassy and highly reflective — bright, sharp specular highlights, crisp rim lighting, and prismatic refractions (very distinct from ceramic or stone). Shapes must be irregular and chaotic: no symmetrical patterns, lots of randomness, torn edges, and missing chunks. Within the reflective surfaces of the shards, show tiny distorted scenes — reflections of past enemies and the battle that led to this moment: screaming faces, frantic and fearful human figures, arcs and bursts of magic (glowing sigils, spell blasts), monstrous silhouettes and claws — these reflections should appear as warped, ghostly micro-scenes inside the glass (small, partially obscured, slightly blurred or doubled by refraction), suggesting memory and violence. Keep the expression fierce and exhausted — still intimidating, but showing this is her last stand. Lighting: single warm, radiant light source (gold/amber) brightest at the center/behind her head so the light both illuminates and “binds” the shards; See more