“Stylized isometric game asset, medieval (14–16th century) building icon. Simple clean geometry, low detail, semi-flat shading, soft shadows, limited color palette, readable materials (wood, plaster, thatch). Consistent light from top-left. No photoreal textures, no noise, no excessive small props. Isolated object on transparent or black background, centered, UI-friendly.” Негативные указания “no photorealism, no PBR, no cinematic lighting, no heavy textures, no complex background, no high-frequency detail, no dirt overlays everywhere” “no exaggerated proportions, no neon colors, no comic outline” See more